2016年4月17日星期日

Naoto Fukasawa JUICE PEEL Packaging

                
                   Naoto Fukasawa JUICE PEEL Packaging


Those package is called “Juice Skin” was that the packages were not only colored, but also textured to resemble specific fruits, this is a very funny and successful example of a design about sensory marketing.

Developed for the haptic exhibition held in Tokyo in 2004, Juice Skin consists of juice boxes that appear to be wrapped in the actual skins of the fruit whose juice they contain. When first seen, the effect of the juice boxes is immediate: audiences quickly comprehend both the contents of the objects. 




There were more fruits involved than the frequently photographed, banana juice, strawberry and kiwi fruit juice boxes.  Fukasawa had also created containers for soy milk, green apple and peach juice.

Fukasawa had used a number of different Tetra Pak containers to contain his six proposed flavours, including Tetra Prisma packaging for the banana beverage, the familiar gable top cartons for peach juice and Tetra Brik juice boxes for the other 4 flavours.

When thinking of objects where there's a marked contact with paper, what leapt to mind was a paper drink pack. That slight weightiness, the chill and the beads of water on the surface, and the sense of holding a liquid form a set, together with the flavour of the drink. The skin of a fruit is also part of a set, with the juice, the flavour contained within that skin, and the feel of it. Fukasawa believed that a design that imparted the idea that the taste could be received tactilely would fit in with the exhibition's theme. Things developed from there, and he also designed packs for soymilk, kiwifruit juice, peach juice and strawberry juice. The soymilk pack’s surface was given a texture like that of firm tofu. With the kiwifruit and peach-juice packs, fuzz like that found on the skin of each fruit was applied. The strawberry juice pack had small seeds embedded in its surface. They all turned out rather strange-looking, but a lot of interesting discoveries were made along the way.

He understood that the feel of things people touch unconsciously on a daily basis is committed to memory along with that thing's taste and smell; by awakening in an over-the-top way those senses of which they are unaware, it was possible to create a mischievous design With these packs. Which are a bit off-putting to look at, if the juice inside tastes good, then they'll be designs that people will not be able to forget, that they will not be able to let go. 

2016年4月2日星期六

Fairy tale world - Disney, branding experience management

                                             

                                Fairy tale world - Disney

                                                                             Branding Experience Management    

Actually, this topic make me remember a news I read on website last few days, a little girl who can not hear the voice visit Disney land and want to take a photo with Tinker Bell as her favorite character of Disney animated movie, when she stand in front of tinker bell, maybe she never can imaging that tinker bell use sign language talk with her, she look very supervise and happy. In lots of people's mind, they believe the responsibility of Disney is bring that magic and amazing fairy tale world to every one who have that dream. so for the brand experience of Disney is basic to make sure that every visitor can get they special experience in Disney land. 

From first logo of Disney, they have never change their main idea, the symbol of Disney is a castle such like every fairy tale movie with a blooming fireworks to make people feel that so strong culture around their theme, and on another hand, in order for to protect their brand and make sure the high level quality of their product, they are very strict management of their brands, they won't distributed any of their own product to other factories which not being control by them.

By the way,   all of visitor know that the theme is a very important point for Disney land,If you take away the theming, there’s nothing particularly special about Disneyland’s rides. Tame roller coasters, generic log flumes, perfectly ordinary carousels—off-the-shelf mid-range rides you could go on at any theme park. In fact, several nearby parks have far more extreme and exciting rides.

The thing is, Disney’s theming isn’t just slapping a few cartoon animals on the sides of rides. It’s immersive, complete and, in its own cheesier-than-France way, kind of classy.

It makes sure its Fantasyland cast members don’t wander through Frontierland dressed in costumes with the wrong theming. It pumps out scents for each ride—brine for Pirates of the Caribbean, honey for Winnie-the-Pooh, and a cold, musty smell for the Haunted Mansion. The carparks aren’t called A, B and C—instead there’s Pumba Parking, the Mickey and Friends Parking Structure, and Toy Story Parking.

Similarly, the “business” areas of Disneyland like loading zones or cleaning cupboards are cleverly hidden in “offstage” areas. Cast members are strictly forbidden to “remove their heads” in view of any guests (children or adults). 

Even tiny details like the autographs characters give out are exactingly themed. Actors must learn to replicate the signature of their character; a Belle signature in Disneyland should look identical to a Belle signature in Disney world Tokyo six years later.

The immersive element is pervasive. Even the doorknobs and cutlery contain the iconic Mickey-head shape—just in case you forget you’re in Disneyland.



A number of Disney films are about being a special and unique snowflake. And astonishingly, despite the positively enormous numbers of people churning through the gates each day, Disney staff actually do treat their guests like snowflakes.

“disney land”的图片搜索结果Cast members give children badges and balloons at random; princesses stop to greet little girls dressed in princess gear; guests are allowed to “captain” the Jungle Cruise or Mark Twain Riverboat.

Disney is famous for being especially considerate to guests with disabilities, ranging from claustrophobia to autism—and it’s scrupulous about accommodating food allergies. The perpetually bubbly staff do their best to make sure every guest feels special.

In general, Disneyland hides its “seams”. Trees that need cutting down are switched during the night with fully-grown replacements from Disney’s nursery. Cleaners are inconspicuous. Staff areas are hidden underground or painted “no-see-um” green and shrouded in foliage.

Hordes of guests are guided through Walt Disney’s hidden Main Street apartment (in which a light is always kept symbolically burning). The names of the Imagineers are featured on the shop windows of Main Street. The Lily Belle, a train-car designed for Walt’s wife, is a major photo-op attraction; as is the sentimental “Partners” statue of Walt and Mickey.

And Disney never lets anyone forget its past successes. Its parades are a constant triumph of its classics—in fact, it has reached the point where it can simply manufacture classics, labeling them as such before they’ve even come out on DVD. When Tiana and Rapunzel were inaugurated into Disney’s official princess lineup, the marketing made it a quasi-historical occasion—and thousands upon thousands of loyal customers showed up.

2016年3月7日星期一

the game night in university of Huddersfield 2015

           

              the game night in university of Huddersfield 2015


“game night”的图片搜索结果Last year I join the Game Night in UNI which hold by our past second year friends as a client, now they been through final year. before that event, I had never heard any information about this event will be hold, I didn’t realize their poster even flyer, my tickets is from one of my friends introduce, he told me there is a game night event and mostly our friend will come, so I buy the tickets not from the events staff but from we common friends. I think about their marketing strategy is a little bit limited cause I even never heard their event, but on the another hand, their make every friend like a Mobile Ads to publicize, that’s a good way to make people feel comfortable without strangers, of cause the target market will be a little bit small and focus, but that will make the event run more easy.

“game night”的图片搜索结果And in their game night event, three of their selling point are free food and drink, six kinds of different games and meeting friends. Through the whole event, I think those three point been achieve very well, just one problem is people over focus on the food and chatting with friend more than playing game, even when I come, my friend didn’t arrive yet, so as the start, there didn’t have any others talk to me, every one talk with their friends. But then, when mostly attendance arrive, the atmosphere become comfortable and kind, as time through people know each other very well. 

As well as, about the manager, I don’t think they work very well, of cause they work hard as any job they can do,   but even I didn’t see them at their event but starting. 

2016年2月5日星期五

Rayark: use story to give game meaning


                     Rayark: Use story to give game meaning

                                                                            The background music of life--Cytus


Cytus is a name of an music game which is launched at December 2012 by Rayark game company. as a game, it is very successful, after it is show to the player at JAEPO 2015( Japan Entertainment Expo), the music game wave totally is set off in China.

But the success of Rayark is not just because the game itself, the story and the background which  is created by Rayark for Cytus is a more necessary condition. by the way, as general, this  trying is not common for a music game, people will find that giving background to a game as a behavior always basic on the MMO( Massive Multiplayer Online Game) that's because the MMO as a carrier is very strong and powerful, because the game itself have huge set and design file, that will make creative a story become easy when its basic on the work they have done. for example, most people know the WOW(World Of Warcraft) by Blizzard Entertainment is the strongest model in game industry. even some fanatical fans put the  lines in the game as their life's credo.

However,  that's unfrequented about why Rayark insist on story creating just for a music game. To be able to explain this strategy, we need to back the design of Cytus. The name of Cytus is from a  mythological figures from Greek legends, the meaning of his name representatives lamented the river, the background of  this game is to describe the story of the so far away future after human extinction, people update their memorizes and consciousness to the robots to get a immortal vessel. but when a young girl who named Vanessa as the last human gone from the world and finish her update, the world become a huge, cold container is composted by machine and code . those robots can still have thinking follow their old memorizes but there are just some boring program, they find they finally lose the emotion and  the ability to feel, they can not be human any more. so they build a specimen room to collection all kind of music which is written by the life was really living. when they listening those music, they can just get back a short time to remember how it was feeling when they was actually alive, because abundant emotion of the past human is carriers by those melody, words and rhythm. 

when the player open Cytus at the first time, the game won't give a the exact identity of the protagonists, people will see that a female robot wake up on the ruin of a city have been destroy, they should just start to listening the music and click the screen follow prompt with to feel  what the past human wants to express by music and singing, player follows the plot of the game will unlock more levels get more chip of the story, at the finally they will recalled the who they are as the protagonists, she was the last human on the earth, but now she think she ought to feel infinite loneliness, but only can get emptiness. people will be revolves around by the atmosphere about they lose a lots of  precious things which they had once owned in the world. when they try to find those things again, even when they have already find them again, but the mind of people will change, they even cannot feel the same happiness again. that's just like the experience every people had, so Cytus can resonate with player, loneliness, misunderstand, yearn, pain, hope.

In generally, those people who infatuated with game deeply and unable to extricate themselves in virtual world, they usually cannot find the thing what they want in the real life, sometimes they feel hard or disappointed or ashamed. those feel make them can not do the generally social activity, so they turn their eyes on the game life to find what they lose back. as a game for the normal player, Cyrus have full beautiful interface, inviting characterful composers from around the world to creation song pack, some of them can also be connected to the other game from Rayark. Rayark  want to create a culture, they give Cytus a high level meaning and they believe it.

except creating story for content of Cytus, when they do their propaganda Rayark also tell people they will continue making game with high quality, actually they did, but that words like a like a shot in the arm, Cytus is surprise for Chinese, because in a long time from past the environment, government education system even social in china do not investment concern to culture industry , china game industry is far behind Japan, even Korea. so for Chinese game player, Cytus is very precious. Many sober Chinese players know that the Japan is the best in this area in Asia area, so in the 2015, Rayark decided bring the biggest game event in Japan Cytus, then Capcom announced a partnership arcade game "Cytus Omega" with Rayark, this represents the Cytus won the approving from the Asian top level.

In 2015, a plan of develop Cytus as Cytus II is posted on Rayark Con, and in subsequent visits they referred to that they will strengthen stories of  Cytus  and added other elements like map exploration.

2016年2月1日星期一

The changing of marketing strategy and the different culture backgroud

        

      new different product launch at McDonald in all of world 


NEW: BBQ Sauce. NEW: Hot & Spicy Mayo. Cool MayoIn UK, the McDonald is in everywhere, city, town, even every block, but not every people know that in the all of world, there are so many McDonald, and their menu is quiet different. 

In 2015, the new product is launched in UK which named chicken legend range with three different sauce that customer can choose which they want,  spicy or not. But as the same time, in the same time,the new product is launched by McDonald is a DIY burger. which mean that customer can choose which kind of meat they want, which vegetable they like, even which sauce, which bread and how many storey. that's because the McDonald do the decided with compare several culture some Chinese didn't like the traditional and original taste from UK, their habit is build when they very young and keep for a life. So even as a international company, they still need to take care about this point.

the same situation also in the India, In India,  the new product  at same year by MacDonald is MAHARAJA MAC which the social burger. so people can see there are lots of difference from same McDonald in different place, that's because McDonald change their market strategy to adapt the location background, then they can get the chance to survive in the market as the same time they can get more competitiveness. 

But, even they had try so much way to improve their grade, in some place of china, KFC still get more liking than McDonald, because if compare them, people will find the KFC more localized, and their always dominate the market which so small that McDonald disdain. But obviously, they get broader mass base in those area. as we can see every product should combined with the local culture to be recognized.

2015年11月23日星期一

Steps in the Decision-Making Process

           
          Steps in the Decision-Making Process
                                                      --Easy roommate website
                                                                                                            

In generally, the step in the decision- making process have four stage, the first stage is Problem recognition, the second stage is Information search, the third stage is Evaluation of alternatives, and the last one is Product choice. Every customers behavior is happened when they want to by some thing will be included in those step. For an example, for most international students and every one who didn't born as a location need some place to live, so they decided to rent a house, but as people know that sometime housing agency have issue about timeliness, they can not get every information in their area or some landlord didn't choose agency. on this hand, website is a quiet useful tool and mostly they a free for to show those every stage become truth.



On Easy Roommate website, at the first, ideas are produced form people's brain for rent house, it should be the price, size, how many bedroom, located, or the gender of roommates, as the same time, customer just need type in those choice then click research bottom, website will  filtering information by itself for which information is useful for those customer. in fact those filtering just can support a scope for people to compare, it should not be a surely target aim, when people compare those room information, they can choose sort by price high to low or newest  to oldest, or which is more close with the city center. those processing is for the second stage to  search Information, from an available list they compare choose and delete information which they actually don't need, until they just have two or three choice, they should have quiet similar condition, then people will use their specific claim to compare like some one want good sunshine or more fresh air, on easy roommate website, they can contact with the landlord or people who now live in that house for free and quickly to find out those information and if make any appointment with them.




through all of those three steps, at the last step, product choice just look like systematic character, because people had compare every information they need, in this step they just need follow the result.


2015年11月6日星期五

Dedicated cup and dedicated seats from HB


                                  
                  
         Dedicated cup and dedicated seats

Sometimes, people can find that there are some reason or feeling make them do their choice or push them buy something. That reason or feeling is called motivations. Peoples’ motivations to consume are complex and varied. But whatever, the aim when people consume is to make them feel content for any needs. Also because of this, if any seller can arouse people’s motivations they will get more focus.

The Germany beer is quiet famous at all of world, and HB is abbreviation of Hofbräuhaus München, they have more than 400 year-old history. Their use quality malt, the finest hops and yeast to brew the beer, it not just delicious but have so lots of kinds. After 3 pm at every day, HB always is overcrowded, because people are beginning to drink beer in here. But beer is not the main reason of HB can always be flourished, HB still have two another characteristic--dedicated cup and dedicated seats.


In a corner of HB, every dedicated cup is be locked and numbering in a big cages, by the way, the dedicated seats is just for specific customer, when they didn’t come, those seats will are leaved even new customer can’t seat down.

That’s because of the manager of HB decided to focus on repeat customers, some years ago, HB get a number of fine wine glasses, the manager think that’s a good chance, customer can get those  fine wine glasses who come HB and consume more than 10 times a mouth. Than he numbering every cup and locked them, then give the key to repeat customer. In Maslow’s Hierarchy of Needs, that way satisfy people’s belongingness, they make customer feel like comeback home, they felt build an intimate relations with HB, even make customer feel esteem from others. That’s make people consume by two of three types of Decision-Making—habitual and affective. then people not just are their customer, they will become their friend in a way, they are happy to pay for beer, they consume as the same time they are comfortable.